Creative Assembly has lifted the curtain back on its next major update for Total War: Warhammer 3 and when fans can expect it to land later this month.
This new patch won’t contain the Immortal Engines Campaign, which isn’t expected to arrive until later this Summer.
But for those looking for the latest features and ideas, Update 1.3 for Warhammer 3 looks set to be a must-have patch.
Total War Warhammer 3 Update 1.3 Release Date For Steam
Creative Assembly has confirmed the final release date for Total War: Warhammer 3 Update 1.3 will be Thursday, June 30, 2022. CA has warned fans that this coming patch will be smaller than previous ones, due to the resources being used to develop Immortal Engines.
However, even with that in mind, the next W3 update looks set to include some chunky content tweaks, as well as aiming to address a variety of outstanding issues. This also includes player-reported frustrations and other areas that will help lay the foundation for the release of the major update coming this August.
While the next patch has remained mostly intact, one feature will not be making it, meaning fans will not be seeing an increase in the frequency of Field Battle in Campaign Mode. A message from CA explains, adding: “We still want to ensure that there is a healthy mix of land, siege, and minor settlement battles as you play through the campaign—particularly based on player feedback about the number of siege and settlement battles. This will be fixed in a future update, and we’ll let you know when we have an updated timeline as to when it will be ready.”
For a rundown of the major content changes included in Warhammer 1.3, you can find highlights from the preview notes shared by Creative Assembly listed below:
REGIMENTS OF RENOWN II
Seven new Regiments of Renown units are joining the roster in our second official unit pack. Like the first, units will be joining each of the game’s core races to provide new, elite variants for any army you field.
CHARACTER TRAIT & SKILL TREE REWORKS
A popular topic since the launch of WARHAMMER III: the traits received upon defeating Legendary Lords will be seeing some adjustments to feel more rewarding when you stomp a big baddie.
Several skill trees will also be seeing updates. This should not only improve the efficacy of your Lords and Legendary Lords, but will help factions who have historically struggled with replenishing their armies. We’ll share the specific changes in the 1.3 release notes, so watch for them then!
REALM OF CHAOS
As we continue to tweak the Realm of Chaos campaign, several new changes are being implemented to address some of the more frustrating aspects identified by players:
- When an AI teleports to the Forge of Souls, players will now be prompted to teleport and confront them (if they are in a position to do so). This should counteract the need to proactively camp the Forge of Souls until the AI appears.
- The final encounter with Be’lakor has been adjusted to be less time-consuming and punishing.
Several tweaks are also coming to Tzeentch’s realm, specifically:
- Sigils will now be revealed when the player enters/exits a teleport locus.
- Action points used to move and position your armies will no longer be lost by interacting with a point of interest.
- The AI now must teleport eight times before accessing the final area.