This week’s Dead By Daylight dev update revealed some massive reworks are coming to the game, with 39 DBD Perk Changes confirmed for June’s PTB.
A ton of reveals were made as part of the Dead By Daylight Developer Update, which was hosted as part of the game’s 6th Anniversary Livestream Celebrations.
Behaviour Interactive has already confirmed that all the changes being made will definitely rework the current meta, and lead to new strategies taking their place.
Dead By Daylight Perk Rework Confirmed For June 2022 PTB
Behaviour Interactive has confirmed that the complete revision of the current system will be made possible by the team’s meta-shifting perk overhaul, as well as through the launch of a new progression system. Interactive wants to make it easier to unlock perks, and they will do this by changing the current system which currently requires you to reach level 40 on a given character to unlock all their teachable perks, then find those perks in the Bloodwebs of every other character.
A message from Interactive explains: “In order to unlock all the new perks on every character by the time the next Chapter releases, you would need to play an estimated average of 4.1 hours every day. With this new system, that estimate decreases to an average of 1.01 hours each day – and that’s not even factoring in Bloodpoint bonuses from events, perks, or offerings.”
According to Behaviour, the new system will be focused around prestige, with the teachable rarity being removed. Instead, Prestiging a character for the first time will instantly unlock the Tier 1 versions of their unique perks for all other Killers or Survivors, making them immediately available for use without ever opening the Bloodweb. Prestiging a character for the second and third time will unlock the Tier 2 & 3 versions of their unique perks. Alternatively, higher-tier versions of their perks will appear randomly in Bloodwebs once the first Tier has been unlocked.
It should also be noted that Prestiging a character will no longer remove their perks, items, add-ons, or offerings, and reaching levels 4, 5 and 6 will now award that character’s bloody prestige cosmetics. And below, you can find out what is coming next to the DBD PTB, with a new testing patch scheduled to launch before June 30:
Dead By Daylight Dev Update Meta Perk Changes
For this update, perk changes fall into one of two categories: meta perks that are used too often, and non-meta perks that serve a similar purpose but aren’t used as much.
We understand that many of you have grown attached to your favourite perks and loadouts. Unfortunately, shaking up the meta inevitably leads to a few changes. Rest assured that our goal is to provide alternatives that align with your preferred playstyle while widening the scope to include more viable perk options.
It’s also important to note that not every meta perk is equal, and each was considered on a case-by-case basis. So, what are Dead by Daylight’s meta perks? By referencing both community feedback and internal data, we can see that some perks stand above the rest.
- For Killers: Barbecue and Chilli, Hex: Ruin, Pop Goes the Weasel, Corrupt Intervention, Tinkerer, Hex: No One Escapes Death, and Scourge Hook: Pain Resonance.
- For Survivors: Dead Hard, Borrowed Time, Decisive Strike, Iron Will, Self-Care, and Spine Chill.
The full list of Dead By Daylight Perk Changes can be found here.