The Last Of Us Part 2 is currently on everyone’s mind thanks to reports that it has been delayed until 2020, but let’s take a momentary pause to appreciate an insane Uncharted detail that Naughty Dog has only just revealed.
Uncharted 4: A Thief’s End was launched back in 2016 as Nathan Drake’s supposed final adventure, and Naughty Dog released The Lost Legacy follow-up a year later.
The Lost Legacy starred Chloe Frazer and Nadine Ross instead of Drake and Elena Fisher, and it included a small but incredibly impressive detail that went unnoticed.
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The Last Of Us Part 2 co-game director reveals a hidden detail in Uncharted: The Lost Legacy
Kurt Margenau, game director for Uncharted: The Lost Legacy and co-game director for The Last Of Us Part 2, has gushed on Twitter about a hidden detail regarding Chloe Frazer’s watch.
Unlike Uncharted 4: A Thief’s End where Nathan Drake’s watch was always set to the catalogue display standard of 10:10, in The Lost Legacy Chloe’s watch actually ran in real time.
While drakes watch was set to the pretty standard 10:10 display time that most catalogue photos of watches use, Chloe’s actually MOVES IN REAL TIME.— Kurt Margenau (@kurtmargenau) June 3, 2019
Marganeu explains how an elaborate scripting/shader solution was used to move all the hands 1:1 with real time, and how the watch was reset after certain cutscenes to avoid inaccurate time displays.
As for why Naughty Dog went through the trouble of doing this, Margenau mentions that it was implemented for people to notice when taking close-up images in the game’s impressive and addictive photo mode.
The Last Of Us Part 2 co-game director further talked about how Chloe had three different states of messiness for her hair.
According to Marganeu, throwing punches, dive rolling, or getting wet would cause the strands of her hair to fall forward, meanwhile just standing still would result in the explorer tucking her hair behind her ears.
While we’re on the topic of UTLL details, Chloe also has 3 different states of messiness for her hair. If you throw punches, diveroll, or get wet, her stands will fall forward. If you just stand there, she’ll tuck them back behind her ears.— Kurt Margenau (@kurtmargenau) June 3, 2019
Naughty Dog “also toyed with a dynamic sweat accumulation model,” but the developers returned to a hand-authored method so they could have more control over how characters looked in cutscenes.
Uncharted and The Last Of Us are recognised as two of the most graphically impressive series and video games on the market, and it’s riveting to hear about the insane and time-consuming details that went unnoticed.
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