Uncharted Drake's Fortune started Naughty Dog's move to gaming royalty and The Last Of Us Part 2, and Days Gone could achieve the same for Bend Studio.
Days Gone is Sony’s newest PlayStation 4 exclusive, and it’s very reminiscent of Uncharted Drake’s Fortune; the rough around the edges beginning that catapulted Naughty Dog to Among Thieves and consequently The Last Of Us Part 2.
The Sons Of Anarchy x World War Z crossover is Bend Studio’s biggest and most ambitious project to date, and it has received mostly middling to negative reviews as a result of not being a revolutionary masterpiece on par with its first-party brethren.
However, in-spite-of the common complaints about its technical drawbacks and Deacon’s lack of growth as a protagonist, Days Gone is still the year’s biggest launch (despite selling 38.8% fewer copies than another open-world and new IP for Sony).
Days Gone and Uncharted Drake’s Fortune are polar opposites on the surface, but beneath the exterior, they’re very similar when you consider what they achieved and failed at.
- Days Gone – Deacon didn’t need a character arc like The Last Of Us’ Joel
- Sony reminds you that not everyone hates Days Gone
- Days Gone – the skills you should get first
Sic Parvis Magna
Greatness from small beginnings.
Days Gone and Uncharted Drake’s Fortune are two very different games as one is an open-world zombie experience and the other is a linear Indiana Jones tribute. But, despite being very different, they’re similar in what they achieved for their respective studio and franchise moving forward.
Released back in 2007, Drake’s Fortune was a rough beginning for the now unanimously adored Uncharted franchise. The combat and platforming were clunky and stiff, Nathan Drake was a b**ch to control, the hand-to-hand fighting was atrocious, and there were some very awkward tightrope sections involving motion controls.
However, despite these shortcomings, Drake’s Fortune established the beginning of a blockbuster franchise thanks to its story, characterisations, and tone. Nathan Drake, Elena, and Sully were all successfully set-up as the trio that would spearhead the series into gaming royalty. And Bend Studio has achieved something similar with Days Gone.
I’m not saying Days Gone will definitely become a prominent blockbuster on par with Uncharted (it’s impossible to predict the future), but Bend Studio has built a solid albeit flawed foundation similar to what Naughty Dog did back in 2007.
The open-world in Days Gone suffers from being too big and sparse, the game’s story is occasionally spoiled by noticeable transitions and awkward missions that are less than a minute long, and – of course – the technical drawbacks give Bend Studio’s newest IP a lot of hiccups. It’s definitely not a smooth and fully immersive experience, but neither was Drake’s Fortune and Naughty Dog is now renowned for their storytelling capabilities and technical prowess.
Similar to Drake’s Fortune, Days Gone is a solid foundation for the franchise thanks to its characters. I won’t spoil the plot by saying who lives and who will most likely be back for another go around the zombie roundabout, but Deacon is definitely a likable and captivating protagonist who can carry the franchise for a sequel (Sam Witwer can be Bend Studio's Nolan North). In addition to Deacon, the motorcycle component will also be able to carry the Days Gone franchise onto bigger and better things as it’s the series’ most unique selling point.
Sony has said they want Days Gone to become a franchise, and Bend Studio definitely deserves the chance to iron out the kinks. Among Thieves was Uncharted done right, and Days Gone 2 could be the same for Bend Studio.
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