CD Projekt RED’s quest director has said Cyberpunk 2077’s “next level” gameplay differentiates it from The Witcher 3.
When The Witcher 3 was released in 2015, I and many others thought it would be mission impossible for CD Projekt RED to ever top near perfection. But, from what we’ve seen and heard, Cyberpunk 2077 seems ready to achieve the impossible thanks to “next level” gameplay.
Cyberpunk 2077 is the most anticipated game currently in development thanks to what CD Projekt RED achieved with The Witcher 3.
While The Witcher 3 was an epic fantasy starring Geralt of Rivia, Cyberpunk 2077 promises to be a sci-fi spectacle starring players and their customised characters.
Cyberpunk 2077 will also have a more vertical landscape than The Witcher 3’s open-world, and its first-person gameplay will be “next level” according to CD Projekt RED.
Cyberpunk 2077 gameplay is “next level” compared to The Witcher 3
CD Projekt RED has previously said there will usually be “3 to 5” ways for players to complete quests within missions, and the studio has stressed this once more in a recent interview with Area Jugones.
Quest director, Mateusz Tomaszkiewicz, has said that Cyberpunk 2077’s freedom of choice and its non-linear nature are features that differentiate it from The Witcher 3.
The sci-fi spectacle will have narrative choices and consequences, along with well-written characters like The Witcher 3, but the gameplay will have a higher emphasis on freedom.
“I think the new thing in this project and that takes it to the next level is the non-linearity of the gameplay, which we will realize when we play through the missions,” said Tomaszkiewicz.
“Which means there are many ways to complete missions based on how you’ve created your character, tools you use, etc,” he continued. “And I think this is something that makes our game different from The Witcher… This time the gameplay will also have a non-linear character.”