EA's Jedi: Fallen Order looks promising, but my favourite Star Wars game of all time will likely remain Revenge Of The Sith.
Star Wars Jedi: Fallen Order promises to actually be good as EA has promised that there are no microtransactions.
It’s also single-player and story-focused, so if it sells phenomenally well EA will no longer be able to lie about single-player and complete games being a dying art.
While the gaming and Star Wars community are cautiously optimistic about Jedi: Fallen Order, I’d like to momentarily discuss one of my favourite childhood games, Revenge Of The Sith.
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Does anyone remember the amazing Star Wars: Revenge Of The Sith video game?
Movie licensed video games justifiably have a poor reputation, but Star Wars: Revenge Of The Sith was one of the few amazing adaptations. True, it was bogged down by the terrible movie’s cut-scenes and Hayden Christensen’s again soulless performance as the wimp who would go onto become Darth Vader, but its combat and features were ridiculous fun.
This may sound asinine, but Revenge Of The Sith was pretty much the only Star Wars fighting game we’ve ever gotten. It wasn’t as overt or complex as Mortal Kombat, Street Fighter, or Soul Calibur, but there were arenas and combatants for you to fight with and against, and there was couch multiplayer.
You could fight with and against any of the heroes and villains such as Anakin, Obi-Wan, Count Dooku, Mace Windu, and General Grievous, and you could rewrite the movie. If you weren’t a fan of the “I have the high ground” meme, you could have Anakin defeat Obi-Wan and rule the galaxy by himself. And, if you weren’t a fan of the entire movie, you could stop it from proceeding any further by having Dracula keep his head by conquering Anakin and Obi-Wan.
As a movie licensed video game, it was naturally designed for broad appeal. However, although you could easily beat the campaign and its many fun bosses by simply exploiting the force and electricity, there were a number of stylish and somewhat advanced combos for more capable players to learn. These made for some movie-worthy fights against the AI when played on the highest difficulty.
Revenge Of The Sith’s best feature was undoubtedly its multiplayer. Playing through the campaign with a mate was a blast, but it was much better fighting against them in the one-on-one duels. The competitive matches you could have with your friends were a ton of fun thanks to the superficially simple and stylish combat, in addition to the gorgeous arenas that had a ton of variety and depth.
Each arena had cut-scenes and numerous areas for you to proceed to, so the fast and heavy action was always moving forward rather than stagnating. And the outcome was always worthwhile as there were cut-scenes that dramatically altered the movie and the galaxy’s fate.