Star Wars Jedi: Fallen Order’s combat “takes training to fully master”

Star Wars Jedi Fallen Order 3

The director of Star Wars Jedi: Fallen Order has said the game's combat has a lot of depth despite being "easy to pick up".

EA has just unveiled Respawn Entertainment’s Star Wars Jedi: Fallen Order, and the combat has been described as a simple but complex form of action that “takes training and practice to fully master”.

Star Wars Jedi: Fallen Order was confirmed for Fall 2019 before being given a November 15 release date at the Celebration event in Chicago. 

It’s a single-player and narrative-focused title that won’t have any microtransactions, and it stars Gotham’s Joker, Cameron Monaghan.

In addition, its director has also said that it’s an action melee game that is “easy to pick up […] with a lot of depth.”

Star Wars Jedi: Fallen Order’s combat “takes training and practice to fully master”

Star Wars Jedi Fallen Order 2

Star Wars Jedi: Fallen Order’s director, Stig Asmussen, discussed the combat at the franchise’s celebration in Chicago.

According to Asmussen (via OnlySP), Jedi: Fallen Order is an action melee game “with a lightsabre and force powers.” The combat is “easy to pick up,” but it also has a lot of depth and is very thoughtful with players needing to “size up enemies, identify and exploit weaknesses with all the powers that you have.”

The Microsoft Store page additionally reveals that the game features a “striking, parrying, [and] dodging” system that players will need to “practice to fully master its nuances.”

Not much else has been shared, other than a titbit which says the game has been polished for a consistently cinematic presentation.

Star Wars Jedi: Fallen Order launches November 15 for PlayStation 4, Xbox One, and PC.

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