Although From Software’s Sekiro: Shadows Die Twice is noticeably easier than both Dark Souls and Bloodborne, outlets and certain gamers have complained that it’s too hard.
I personally believe it’s insulting to ask From Software to compromise their vision and philosophy by implementing an “easy mode” for naïve admirers wanting to hop aboard the bandwagon, but many others disagree.
To some, the argument isn’t about making Sekiro: Shadows Die Twice easy but instead making it accessible.
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God Of War director adds to the Sekiro: Shadows Die Twice easy mode hoopla
The COO of Able Gamers, Steve Spohn, recently argued that the controversy surrounding Sekiro: Shadows Die Twice is needlessly being misrepresented by influential people and media outlets.
According to Spohn, the casual usage of “easy mode” is grossly misrepresenting the arguments asking for “accessibility options”.
I'm honestly getting tired of repeating myself. So this is my last Twitter statement on this— Steve Spohn (@stevenspohn) April 5, 2019
People, influential people, journalists and the media outlets are making this confusing by continuing to use the language "easy mode" - Accessibility means options, not easy gameplay
This later resulted in God Of War’s director, Cory Barlog, saying that accessibility options have never tarnished his vision.
To me, accessibility does not exist in contradistinction to anyones creative vision but rather it is an essential aspect of any experience you wish to be enjoyed by the greatest number of humans as possible.— Cory Barlog #BAFTAGames (@corybarlog) April 7, 2019
Sorry to all the Llamas ...this is just not for them.❤️
While Barlog’s input is fair and admittedly personal, it’s not the same for Sekiro: Shadows Die Twice as God Of War is heavily focused on narrative, whereas Sekiro is all about overcoming the difficult bosses.
All games should be accessible through options that allow changes to the control scheme and UI colour palette, but not every game has to include difficulty options in order to cater to everyone. The narrative and core of Sekiro: Shadows Die Twice is dependent on players overcoming the gruelling challenge, and easier difficulties would make this theme mute.
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