God Of War director adds to the Sekiro easy mode hoopla

Sekiro Shadows Die Twice 1

The director of God Of War has contributed to the hoopla surrounding Sekiro: Shadows Die Twice and easy modes

There’s been a ton of back-and-forth articles about Sekiro: Shadows Die Twice and whether it should have an easy mode, and God Of War’s director has now provided his own personal input.

Although From Software’s Sekiro: Shadows Die Twice is noticeably easier than both Dark Souls and Bloodborne, outlets and certain gamers have complained that it’s too hard.

I personally believe it’s insulting to ask From Software to compromise their vision and philosophy by implementing an “easy mode” for naïve admirers wanting to hop aboard the bandwagon, but many others disagree.

To some, the argument isn’t about making Sekiro: Shadows Die Twice easy but instead making it accessible.

God Of War director adds to the Sekiro: Shadows Die Twice easy mode hoopla

Sekiro Shadows Die Twice Combat

The COO of Able Gamers, Steve Spohn, recently argued that the controversy surrounding Sekiro: Shadows Die Twice is needlessly being misrepresented by influential people and media outlets.

According to Spohn, the casual usage of “easy mode” is grossly misrepresenting the arguments asking for “accessibility options”.

This later resulted in God Of War’s director, Cory Barlog, saying that accessibility options have never tarnished his vision.

While Barlog’s input is fair and admittedly personal, it’s not the same for Sekiro: Shadows Die Twice as God Of War is heavily focused on narrative, whereas Sekiro is all about overcoming the difficult bosses.

All games should be accessible through options that allow changes to the control scheme and UI colour palette, but not every game has to include difficulty options in order to cater to everyone. The narrative and core of Sekiro: Shadows Die Twice is dependent on players overcoming the gruelling challenge, and easier difficulties would make this theme mute.

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