Rockstar’s Red Dead Redemption 2 was criticised by the co-director of Uncharted 4 and The Last Of Us for being too linear during missions, so detractors who had the same peeve will be pleased to hear that Cyberpunk 2077 will be a completely open experience where missions will only rely on game over screens when the player dies.
According to Cyberpunk 2077’s Quest Designer Phillipp Weber, there will be “3 to 5” ways to complete quests within missions, and there will be no game over or mission failed screens unless the player is killed in combat.
Speaking during Gamestar’s Podcast, Weber said that CD Projekt RED has always considered the “stupidest” things players could or would do. Thanks to designing the game with this mindset, the developers have been able to think about and accommodate for a dozen different outcomes no matter how illogical.
Weber stated that – while following a target – a player can choose to leave the pursued individual to go and eat a burger. This could result in the target being killed or disappearing, but instead of punishing the player via a game over screen, the story will simply continue and take whatever happened into account.
Although Red Dead Redemption 2 was a terrific game, it’s good to hear that Cyberpunk 2077 won’t share the same rigid mission design. Sure, there’ll probably be some limitations, but at least CD Projekt RED isn’t thinking about purposefully punishing players for thinking outside the box or accidentally letting someone die.
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