Eurogamer's Digital Foundry have performed some of their welcomed analysis for the Nintendo Wii U version of Watch Dogs, and what did they discover? Well, the game isn't really better than the other systems' versions, and the 6 month wait appears to have not been to offer improvements.
Ubisoft's hack 'em up launched on the other consoles in May this year, and it took another 6 months for the game to arrive on Nintendo's Wii U last week.
In Digital Foundry's analysis of the game they state:
"With a visual standard that matches the PS3's in almost every area, the Wii U offers by no means the best way to play Watch Dogs. We're spared the heavy tearing of Sony's last-gen console but the v-synced playback on Nintendo's console comes at a high cost. As is the trend for many of the ports to Nintendo's platform, performance is a genuine issue. To an extent, having an off-TV play option for Watch Dogs is plus, in much the same way it is for most Wii U editions of last-gen games. However, it's clear the touchscreen aspect of Nintendo's controller is under-utilised. It's been an extra six month wait for Wii U owners, but this hasn't manifested in any kind of tangible boost, leaving us feeling somewhat disappointed.
If this is the end of major, multi-platform, third-party support on Wii U, it's a disappointing conclusion to a story of mixed fortunes. What's clear is that the hardware design of the Wii U is original and distinct: titles like Rayman Legends and Need for Speed: Most Wanted demonstrated that targeting the system's strengths produces excellent results, but Wii U's integration into the modern multi-platform era clearly proved troublesome for developers, particularly in terms of accommodating its CPU design."
The article is quite extensive and covers the ever-discussed issue of frame rate - which the Wii U version struggles maintain at 30fps.
Take a look at the frame rate test video below.
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