Bioware's Mike Laidlaw and Chris Pickford answer some fan questions surrounding the crafting system in the new Dragon Age game.
Following on from the Dragon Age: Inquistion crafting and customisation video Bioware released last week, Mike Laidlaw creative director, and Chris Pickford producer, answered some questions in a Q&A over on the Dragon Age website.
In the Q&A Laidlaw outlines the reasons for the extent of the crafting feature in DA: Inquisition saying, 'our goal in allowing you to create your own armor and weapons was twofold. First, we wanted you to have a lot of opportunities to customize your look. Second, we wanted to encourage experimentation and, if things were really cooking, targeted creation.'
Laidlaw also mentions that you can name any of the gear you craft, so that's good news for those who want to name their creations after famous Lord of the Rings or Game of Thrones weapons... or for me, when I probably find a crude name for mine. Each to their own.
Your weapon creations can also be imbued with elemental effects by way of the 'masterworking system' and runes. Laidlaw commented that 'a greataxe crackling with electricity is a heck of a thing on the battlefield.'
I've laid out an excerpt from the Q&A below along with some of the screenshots, and you can check it all out in its entirety over on the DA website:
'If I choose not to craft, will I still be able to find unique or powerful weapons and armor? —Evgeny Negurista, VK.com, Russia
[CHRIS PICKFORD, PRODUCER]: Absolutely, the game doesn't rely on crafting as a necessary component. There are plenty of shiny things to find in Thedas!
[MIKE LAIDLAW]: One of our goals is to let you play the game you want to, so if you want to loot only, loot on!
How will the inventory of your backpack be managed in DAI? Will it be determined by number of slots or weight of objects? —Bejita Saiyajin, Facebook, France
[CP]: Inventory is determined by number of slots. We found this worked better because for most people, it's easier to keep mental track of a straightforward number. Additionally, as you power up your Inquisition, you can improve your inventory slots via Inquisition customization.
Will there be schematics to craft weapons and armor? —Anton Pavlov, VK.com, Russia
[CP]: Yes, schematics are found or bought, and they give you access to a very wide range of options for your weapons and armor.
[ML]: There's quite a wide collection of them, too, and since your Inquisition's crafters are, well, crafty, you can find some pretty exotic mixes. An Enchanter Mail schematic, for instance, might use more metal than normal mage armor schematics, but the result will also look sturdier.
Are craftable weapons comparably strong to looted ones? —Jannis Fritsche, Facebook, Germany
[CP]: They can be, yes. It depends how you manage your crafting materials. For instance, dragon bone is one of the hardest crafting materials you can get. Do you put it into an armor slot to harden your defense? Or do you put it into an attacking slot for high damage per second? Or maybe a utility slot for a strength upgrade? Or what about a masterwork slot for a chance to cast a special attack? Powerful items like these take time, effort, and planning to create.'
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