Here is the second part of the Freedom Wars overview, we will continue by covering gameplay.
Freedom Wars is defined as a third person action/battle RPG game featuring both competitive and cooperative online and local multiplayer for up to 8 players.
There is no jumping in this game, instead players have access to a “thorn” which is a grappling whip that can be used to zip across each battlefield and pull large enemies to the ground, temporarily stunning them. There are many different types of thorns which each have special abilities ranging from shields, healing and deadly traps.
You also have access to a variety of melee and projectile weapons, these are broken down into six separate contingents: small swords, large swords, spears, personal firearms (such as combat rifles), assault rifles, sub-machine guns, sniper rifles, shotguns etc… and squad support and multipurpose firearms such as gatling guns, laser guns, rocket launchers and flamethrowers.
Weapons also have stages of rarity and a large variety of special features such as perks and other attributes. Weapons can either be custom built or acquired on the battlefield and you are able to carry a melee and projectile weapon. Players are also accompanied by accessories in combat which can be utilized in several ways, including collecting resources, rescuing civilians and holding positions, these can only carry one weapon.
At the end of missions, materials and resources can either be handed over to the panopticon as a contribution for a reduced sentence, or you are able to hold onto it and keep it for yourself, refusal to hand over “prohibited material” however will cost you are longer prison sentence. Players are rewarded for contribution however, beginning the game, players will have to buy back their rights via contributions, however once the player makes a significant amount of contributions, rights will be regained allowing players to customize their accessories and characters.
Missions will involve players fighting against giant mech-like robots and monsters called abductors and they will be required to kill these in order to gain abductor parts which can be handed over as a contribution. Alternatively, these are also vital crafting resources. There are several modes ranging from item collection, capture the flag, civilian rescue and hunting. Players will often encounter other players from different panopticons and will have to compete against them in some of these missions.
Here is some gameplay: