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Forza Horizon 3 – the mission to create the world's most beautiful racing game

Forza Horizon 3 Still

At the E3 games conference two years ago, the creative director of Forza Horizon, Ralph Fulton, was trying to communicate the visual beauty of the game’s sequel. During a demo session for journalists, he explained how road surfaces in the game would gather rain water after a storm, and that the resulting puddle would be truly reflective, mirroring the chassis of passing cars, and reflecting sunlight.

Here comes the Angry Birds film, but why can’t a game just be a game?

Angry Birds

Back in 2009 a Finnish company called Rovio launched its 52nd video game. Its premise was simple: players would use their smartphone touchscreen – still a relative novelty two years after the first iPhone came out – to control a catapult. Swine flu was in the news, so the enemies would be pigs. The missiles? A flock of angry birds.

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