Code Name S.T.E.A.M. review

Nintendo 3DS XL

From the developer that made Advance Wars and Fire Emblem, two of the most perfectly balanced turn-based strategy games ever, comes Code Name S.T.E.A.M., a game full of surprises.

The first is that while it is indeed another turn-based game of war, requiring you to move your team members and shoot at colourful aliens as they attempt to invade a steampunk, late 19th-century Earth, it plays like a third-person action game where your aim actually matters. Unlike most strategy games, there’s no overarching map, and the game’s levels conspire to limit your view, forcing you to use your warriors as cameras to pinpoint the next set of multi-tentacled monstrosities. Maps quickly get complex with multiple routes to the goal, meaning you need to split your teams to get anywhere near successful completion. Fast, messy and challenging, Code Name S.T.E.A.M. is refreshingly different from other strategy games.

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Lifeline, iPhone & Apple Watch

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Powered by Guardian.co.ukThis article was written by Nick Gillett, for The Guardian on Friday 15th May 2015 15.57 Europe/London

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