The Order: 1886 review

Order 1886

Set in an alternate Victorian steampunk era, The Order: 1886 bundles werewolves, Jack the Ripper and Arthurian legend in with a load of wood-handled, high-tech gadgets and empire-era mock-futuristic weaponry.

Unfortunately, your role is barely more than that of slack-jawed bystander, the game frequently reducing your input to pressing a button when a prompt appears onscreen. At other times you’ll wander along rigidly defined corridors, side turnings blocked by scenery, or groups of conveniently immobile passers-by. There’s a robotic artificiality about the game that isn’t helped by pockets of third-person shooting in which your hero hunches behind pieces of scenery, popping out to take pot-shots at baddies until the music goes back to normal and you can move on to the next beautifully rendered but strangely lifeless encounter.

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Powered by Guardian.co.ukThis article was written by Nick Gillett, for The Guardian on Saturday 28th February 2015 09.00 Europe/London

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