"The average player probably spends two hours to learn how to play the most basic game."
Do you play EA's games? Do you think they're too difficult to learn? Well, EA's chief creative officer Richard Hilleman thinks so.
During the DICE Summit in Las Vegas last week Hilleman spoke about EA's games, and how he still thinks they're "too hard to learn".
"Our games are actually still too hard to learn," said Hilleman during an interview on-stage with other developers. "The average player probably spends two hours to learn how to play the most basic game."
He continued by saying, "And asking for two hours of somebody's time--most of our customers, between their normal family lives...to find two contiguous hours to concentrate on learning how to play a video game is a big ask."
The comments were prompted by a statement from interviewer Pete Holmes, in which he said he would like it if the controller layouts stayed the same for future game instalments in already established series, along with crossing over to other franchises too.
Middle-earth: Shadow of Mordor design director Michael de Plater was also on-stage during the interview, and he said that more games would take on RPG systems going forward.
"Every game is an RPG now," said Plater. "You wouldn't make a game without progression and levels and XP. And I think every game is going to be a social game...good ideas propagate."