This week Adam has found something that many other people have known about for years - Guild Wars 2.
This week I want to tell you about a real life quest I've completed, one that's been haunting me for years. What was that quest? Well, it was to find a new MMO to play, one that could keep my attention for more than a week. And I think I've found it - Guild Wars 2.
So, here is a little context; I had first ventured into the world of MMOs many, many years ago, playing an old browser-based game called Tibia (which is still going), and also Ultima Online. The one that practically took over my life, which I'm sure many millions of others can vouch for too, was World of Warcraft (WoW). I lived in that game. I met many great friends through it. And it was a huge part of my life for many years.
I stopped playing WoW properly about 6 years ago, the problem being I had just become bored with it. The constant grind, the gameplay wasn't compelling enough anymore, and I longed for something that asked more of me than repetitive ability rotations. I'd become jaded. I did jump back in for the Cataclysm expansion in 2010, and the Mist of Pandaria expansion in 2012, with the hope that they would reinvigorate my love for the game. Suffice it to say they didn't.
Anyway, for years I've tried 'the latest and greatest new MMOs' to be released, such as Age of Conan, Star Wars: The Old Republic, and more recently The Elder Scrolls Online. All were quite a big disappointment and didn't keep my attention.
Jump forward to 2015, and Guild Wars 2 was on sale the other week, for about £8. A friend suggested I pick it up, so I did, and so far it's been a bit of a revelation, for both of us. I realise we're a couple of years late to the party, but who ever wants to be the first to turn up.
Guild Wars 2 looks pretty, which is always nice, but there are so many facets to it that have impressed me. The combat, for one, feels much more 'interactive', I mean I feel like there is actually some skill involved by moving around, dodging, switching weapons on the fly and judging the various enemies' moves to pick the next skill to use.
The quests are easily picked up. You don't have to go to 'Mr NPC', pick up a quest, go and complete the quest, and then come back to 'Mr NPC' to get your rewards. You just go to an area, the local quest objectives pop up on the screen, and you just do them. It feels so much more accessible, and I guess it's what I was looking for, as I don't have a lot of free time for a 'grindy' MMO right now.
Random area events are always fun. Most of them have tended to be 'escort this person here' or 'defend this keep' so far, but they always seem to prompt many players to one area, which still puts a smile on my face after two weeks in the game because seeing a ton of players in one place, working together, is awesome.
I haven't even looked into the game's PVP or World vs World aspects yet, which I hear are the best parts. Right now I'm just enjoying being in an MMO that feels fresh again, and one that rewards me at every turn - either by completing daily quest that actively encourage exploration, or by simply just logging into the game that day.
I could probably gush about how much I'm enjoying Guild Wars 2 for forever and a day, but I'm a little limited here. If I end up loving it more, and maybe even hating it (please, no!), I could write something up to let you all know. For now though, I am going to head back into the game and get me some sweet, sweet loot! Farewell, fellow adventurers!