No Man’s Sky’s Sean Murray on the concept behind the game

No Man's Sky

Just incase you were unsure about freely exploring a massive procedurally generated universe

Eurogamer has caught up with Hello Games’ managing director Sean Murray to pose the question of what exactly the game is all about.

“There’s the answer I want to give, and then there’s the one I can’t really say,” said Murray in the interview. “So, the one I want to give is to say it’s open ended, and players should be able to play a game lots of different ways. I have begun to find games quite predictable. Especially when I look at the stuff at E3, or something like that. I will be sort of…maybe not excited, but I know I will play those games and I will enjoy them.

“And this makes me sound very jaded but I’m not. I do absolutely love games. But…it’s very predictable. I know when I see a screenshot exactly what the game is going to play like, probably how long it’s going to be, and how it’s going to finish.

“So we wanted to be a bit more open ended than that. And that isn’t a new thing. If you look at PC and a lot of the games that are only Early Access right now, they are more and more that type of open ended thing. And it’s not niche; it’s lik eMinecraft and DayZ and Rust. And none of them really work—or sound like they work—on paper. They don’t have a classic motivation, or whatever. And I like that. I want to avoid having the game say, ‘One of three space stations destroyed!’, or having a trophy pop up [when you destroy all three].”

So if you’re looking for something with less of an emphasis on spelling out the next activity in a quest log and hand-holding you to guide your experience, then No Man’s Sky should certainly appeal.

No Man’s Sky comes to PC and PS4 sometime this year. Hit this link to read more about Murray’s attempts to categorise the game.

Over 18 quintillion planets to appear in No Man’s Sky