Ubisoft Toronto's Jade Raymod departs studio, Alexandre Parizeau to take over

Jade Raymond and Alexandre Parizeau shot 1

Assassin's Creed, Splinter Cell: Blacklist, and Watch Dogs producer leaves the studio after 10 years.

In a press release from Ubisoft Toronto yesterday they announced the departure of studio co-founder and managing director Jade Raymond.

Raymond spent 10 years at Ubisoft and was the producer for the first Assassin's Creed game released in 2007. Other titles she worked on include being executive producer for Assassin's Creed II, Watch Dogs, and Tom Clancy's Splinter Cell Blacklist.

The Ubisoft Toronto studio was opened by Raymond in 2009, and she served as its managing director ever since. Following her departure on 29th October fellow founder of the Ubisoft Toronto Studio, Alexandre Parizeau, will take over Raymond's role as managing director.

“I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games,” Raymond said in a statement. “This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors."

Parizeau has over 15 years experience in the industry, working as senior producer on Tom Clancy’s Splinter Cell Blacklist, and as producer on Tom Clancy’s Splinter Cell Conviction and Rainbow Six Vegas.

Yannis Mallat, CEO of Ubisoft Montreal and Toronto said, 'on behalf of Ubisoft, I’d like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures.' He continued by saying, 'the Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio’s growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games.'

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