At least as far as action adventure games are concerned
Nicolas Guérin, the world level design director for Assassin’s Creed Unity has said he believes the industry is moving away from focusing on getting games to run at the 60 frames per second standard.
"At Ubisoft for a long time we wanted to push 60fps," Guérin said. "I don't think it was a good idea because you don't gain that much from 60fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.
"And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and it's not really that great in terms of rendering quality of the picture and the image."
Unity’s creative director Alex Amancio echoed Guérin’s assertions, although he did note that reaching for 60fps has its place in certain kinds of game.
"30 was our goal, it feels more cinematic.” said Amancio. “60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum.
"It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
What do you make of all this? Do you think shying away from 60fps highlights technical limitations in the latest generation? Is it important to you whether new games hit 1080p ad 60fps?