Developers work to meet the resolution and framerate benchmarks on 8th gen
Talking to Eurogamer, Slightly Mad’s Andy Tudor revealed the Xbox One version of Project Cars isn’t running at 1080p as yet, but the studio are putting efforts into making sure it will at launch. ”On Xbox One it’s not quite 1080p at the moment,” Tudor said.“But it’s not representative of the final quality. We’re still aiming to get there.
“Towards the end of the game you’re always optimizing, and during development it’s a roller coaster. Sometimes you look at the game and think oh god, that’s not working, that’s not working. But other days you hit 60fps, and it’s awesome.”
Tudor also gave a developer's insight into the importance of a racing game running at 60fps. ”For a racing game, 60fps is hugely important,” he said. “What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game – they’re all doing that significantly lower. The screen refreshes 60 times per second – we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.”
Project Cars begins offering up its new gen racing experience on PC, PS4 and Xbox One on 18th November in North America and 21st November in Europe. A Wii U version is due in 2015, which despite presenting “significant hurdles” for Slightly Mad is “really promising” according to Tudor.
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