Destiny review

Destiny Traveller

Framed in humourlessly portentous space opera, Halo’s illegitimate child, Destiny, has arrived.

Your job is to restore Earth’s golden age of galactic colonisation by cleansing our solar system of the robotic and alien factions invading it. Naturally, this doesn’t involve diplomacy, so much as stalking vast tracts of landscape and gargantuan, cathedral-like underground mazes, where each new area is a fresh puzzle in crowd control with guns. Although much-touted, the presence of other players is fleeting unless you specifically get together in a fireteam or enter the Crucible, where you can finally shoot them. The upgrade system revolves around looting weapons and equipment from dead enemies, as well as completing special bounties. It looks, sounds and plays like Halo, with additional layers of character progression and a promise of new content to be released over the coming year. It’s not as ambitious as its PR puff claims, but it’s still a great shooter.


Fantasy Life, 2DS & 3DS

The strange norm in adventure games is that they force you to choose your character’s specialism before you have any idea what the game’s about. It’s the equivalent of getting pre-schoolers to select a career and then never letting them change their minds, even if they’ve made a terrible mistake. Fantasy Life gets around this universally accepted idiocy by encouraging you to swap professions, improving skills in order to help the citizenry of Reveria. Through gradual exploration and unlocking abilities in the game’s dozen character classes – including miner, alchemist and tailor, alongside more conventional wizards and warriors – you can do favours for people with increasingly arcane problems. It’s a sprawling, resolutely old-school adventure.

Nintendo, £27.99

Powered by article was written by Nick Gillett, for The Guardian on Saturday 20th September 2014 06.00 Europe/London © Guardian News and Media Limited 2010


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