First Edition Of 'Throwback Friday'

Throwback Friday 1

Welcome to a weekly article that will revisit old games and film.

Welcome to the first edition of 'Throwback Friday' and for this first edition, HITC are going to be revisiting a game that is not only close to my heart but to many others also.

I consider it to be the greatest first person shooter ever made and I do not think a first person shooter has come close to matching the impact this game had at the time of its release.

When I told my colleagues about my plan to write about this game it sparked an instant reminiscing amongst us. We talked of game modes and annoying multiplayer characters.When you have a game that can create that kind of reaction, you know its something special. 

The game in topic is 'Goldeneye' developed for the N64 by Rare back in 1997.

Throwback Friday 

 I was first introduced to the game through my brother's friend, he had come around for the day and it was the first time I had been on an N64. If I remember rightly he had brought two games around that day, the first being Goldeneye and the second was Diddy Kong Racing. 

I wasn't expecting much from the console as it was still using cartridge and most console's had moved over to Cd-Rom.

But my brother's friend plugged it in, loaded up, clicked on the passport and instantly we were transported into a 4 player splitscreen heaven. We were instantly hooked even when sharing a 15 inch Trinitron screen, and were overcome with an immense sadness when our brother's friend had to go home.

It had become the top of my baby brother's wish list for his birthday and he received one later that year with a brand new copy of Goldeneye. With each of us going out to buy our own coloured controller (weapon of choice).

What followed was years of family bonding around the N64 and the accumulation of memories that we still talk about to this day. One memory in particular was the over use of proximity mines on the level 'library' that strained the system to the extent that we had all gone into slow motion (as a result of the slow down in frame rate), and running towards me shooting, was my brother playing as Dimitri Mishkin, with explosions going off behind him, we all broke down in hysteria at the movie like incident. (We could have all taught Michael Bay and John Woo something that day.)

But I am not only going to praise the game based on nostalgic reasons only. I am going to praise it for the game dynamics, a number of game modes, and at the time its amazing graphics.

I personally feel it still has the best bullet to enemy dynamic in a game I have ever seen and experienced. Shooting an enemy soldier was always really satisfying and I think it was because of the combination of controls, sound effects and the reactive body shooting.With each enemy reacting to a shot differently, depending on where you shot them. With features like this it was no wonder I played through the entire game making sure I had fulfilled every objective and every level until I received 007 status.

The multiplayer mode also had a number of game modes with a selection of different weapon types. Licence To Kill with Pistols was one of our favourite's, as it still required a level of skill and added a new level of tension to the game, and a reason everyone raced to select Oddjob as their character of choice. (He was small) 

Today it is rare (excuse the pun) for a game to have both an exceptional single player and multiplayer mode, which would possibly explain the longevity of this game, and the reason it is up there at the top of gaming history.    

   

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