Devs Hello Games give an idea of just how 'infinite' the No Man’s Sky universe will be.
Hello Game’s indie darling No Man’s Sky will feature over 18 quintillion planets according to the developers.
Talking to IGN, Hello Games co-founder Sean Murray let on the game will use a 64-bit number to generate the planets in the game..
Previously a 32-bit number was used, providing around four trillion planets. Murray stated at the time that it would "take you four or five thousand years to see every planet if you spent only a second on each one".
It was decided to up this number following fans stating online that due to the technical limitations set by a game, no game universe could be authentically infinite. Using a 64-bit number leads to a total number of planets equalling 18,446,744,073,709,551,616.
To spend just one second on all of the planets generated by a 64-bit number would take you five billion years according to Murray.
As IGN note the sun will mostly likely have burnt out in around 4.6 billion years making it an impossibility to see every planet in the game, unless of course we’ve found another sun to live by in that time.
No Man’s Sky has generated a great deal of interest following Its initial E3 airing earlier this year, although little has been seen since.
We heard last week that a ‘passive’ faction system will be coming with the game. Murray’s interview with IGN closes with the words, “we will have something big to show soon.”
We'll report back as we hear more
No Man's Sky is inbound to PS4 next year with a PC version also said to be on the cards.