The Oculus Rift’s first developer kit was was initially funded through a Kickstarter campaign, and the goal was the make the kit available to developers so they could start the incorporating system into their games. The second version of the Software Development Kit for the Oculus was shipped recently, and the company is hoping to release a consumer version in 2015. Facebook bought the Oculus VR this year for $2 billion.
Luckey is wanting to have the consumer version out by the end of 2015, and in the interview, when talking about what that version will be like, he says it’ll have ‘higher frame rate, higher resolution’ and be ‘smaller, lighter, cheaper’.
‘We see one in every home,’ said Luckey, ‘just at launch we need to be realistic. The people who are going to be buying this initially are going to be gamers, probably hardcore gamers, and they're going to be the ones with PCs most capable of running it. As time goes on it'll become more and more mainstream, but at launch we're going to be targeting that core. Basically let's target it to the people whom we know are going to be buying and then let's go for the people who are going to take some convincing.’