It’s hoped the title will appeal to a larger audience as a result
Masaaki Yamagiwa who previously worked on the two Souls games and is producing Bloodborne said during a Gamescom presentation reported by IGN, "You died a lot in the previous games, and you have to persevere. One of our main goals with this game is that sense of punishment - we don't really want to focus on punishing the player.
"We want to deliver a game that gamer's love, so if the gamer likes the game they will definitely like it enough to have that bit of perseverance. But in the way which we're making the game the sense of punishment is much less."
To help facilitate these goals, Bloodborne will use a mechanic called the 'Regain System', wherein players can get health back by timeously landing successful hits on enemies. Yamagiwa hopes this will, "draw the user into the perilous combat we want to deliver".
Furthermore Yamagiwa plans for Bloodborne to retain fans of the Souls games while hopefully attracting new gamers.
"In terms of who the game is aimed at, and who we want to capture in terms of the audience, of course we can't betray or disappoint the fans out there. They'll be the main ambassadors of the game,” Yamagiwa said.
"But we want more people to share in this experience. So one of the things we can't talk about right now but we feel the new online concept and experience we've got for this game - we hope that will capture a wider audience."
What do you make of the news? If you’re a Souls veteran are you switched off by the idea the game will be getting easier? Do you think this will water-down the formula too much, or do you welcome the prospect of a smoother journey through a From Software game?