The console giants no longer guarantee games will work on devices running Android 4.4.3 and higher.
The service, which originally formed part of Sony’s initiative to support cross-platform indie titles across PS Vita and Google’s mobile operating system, will continue to be available for Android devices running on version 4.4.2 and lower, but those running 4.4.3 and up may no longer be able to play games correctly.
Similarly Sony can no longer provide guarantees that users will be able to access the mobile store on newer Android devices.
Android L. an upcoming release for phones and tablets won’t get any access to the store, with Sony stating it has no plans to offer PlayStation Certified status to any more devices.
When PlayStation Mobile initially launched in 2012 it was noted that guidelines set in place on Apple iTunes and Google Play went against Sony’s aspirations to court indie developers making riskier, experimental games.
Speaking to Polygon at the time, PlayStation’s Sarah Thomson said, "We're looking for indies who are wanting to bring interesting, unique content to the platform," adding. "There are restrictions with iOS, where the platform is a lot more heavily policed or where it's a little more conservative, or a little edgier, if you're wanting to do something a little more experimental where publishers might not necessarily fund because it's risky, that's the kind of stuff we want to look at.”
"That's what really defines a platform, so that's what we're looking for."
PlayStation Mobile offered a mix of PlayStation 1 games and indie newcomers, with occasional hit titles the likes of Velocity making their way onto the PlayStation Store proper.
Sony, despite no longer supporting an avenue of easy access for indie developers to get their work onto PS Vita, have shown continuing interest to bring indies over to the console.