A single player demo of the upcoming Doom title was available exclusively to Quakecon attendees so there’s nothing yet to show but early details of the game are out.
Despite being the 4th Doom game in the series the new game will simply be entitled Doom as it will be a return to the franchise’s roots according to executive producer Marty Stratton
“As you've probably noticed from the teaser, the game is called Doom, not Doom 4, and not something like Enemy Territory: Doom Wars," Stratton said.
Built with id’s own Tech 6 engine Doom will run in 1080p at 60fps and is set to come to PC, PS4 and Xbox One.
Starting out from a UAC research base on Mars during a demonic invasion the new Doom is reported to carry a few old school elements; you can carry every weapon at once, use health pick ups and don’t have regenerating health. The weapons revealed also seem distinctly Doom, plasma rifles, rocket launchers, chainsaws and the good old double barrel shotgun.
The game is also reported to be bringing in some gruesomely visceral melee attacks, “We saw a wide variety of melee kills, all met with roars of approval from the crowd.” one attendee wrote “Punching and snapping of the neck was among the most tame of the kills, with the highlights being ripping out a demon’s heart and (my personal favorite) ripping apart the demon’s skull with your bare hands, leaving behind only some teeth and the tip of the spinal cord.”
Doom in its original form is held by many to have been the game that kicked off first person shooters so bringing a game to do it justice is key to its success. To this end an earlier Doom 4 title in the works was scrapped for not meeting expectations. Speaking to MCV recently about the new Doom game Bethesda’s Pete Hines said, “We are going in as if we need to prove ourselves all over again. We have no free passes. Nobody will assume this is going to be awesome.
"We are going to have to prove that this is something that's going to be fun and different that you need to pay attention to. That has to be our default position, we can't be: 'It's Doom, of course you're going to play it'. But that just makes us work harder."
Those working on Doom acknowledge they have their work cut out for them and in many ways it’s a difficult brief to reboot a game that can evolve Doom whilst remaining true to the original. Early signs are encouraging however.