Battlefield Hardline devs address issues highlighted in recent beta

Battlefield Hardline Screen Promo Screen 4

The new addition to the Battlefield series being developed by Visceral Games is having some teething problems addressed in a new blog update.

In a blog update over on the Battlefield website, Lead Multiplayer Designer for Battlefield Hardline, Thad Sasser has assured players, “yes, we are listening!” The update brings in the Community’s Most Wanted (CMW) – a section which highlights the bug fixes and refinements the developers have been working on since the beta for the game last week.

Ten points are shown in the update which include improvements to movement speed, adding weak spots on heavy vehicles to more easily destroy them and reducing camera shake when the crane comes crashing down on the High Tension map. We’ve listed the full ten points for you below:

1. MOVEMENT:

There was a lot of feedback about slow movement speed and feeling “sluggish”. We’ve increased player speed by 10%, and players will get a +10% bonus for running with your pistol out. It feels much faster now!

2. SUPPRESSION:

There were a lot of negative comments about the camera “bounce” when suppressed. We’ve changed the way suppression works – your aimpoint is no longer affected, but your situational awareness is.

3. SURVIVALIST:

We’ve heard both sides of the argument on the Survivalist gadget, it is pretty polarizing. Some of you hate it, some of you love it – either way, we agree it was overpowered. We’ve changed it to revive you at 1 health and auto-inject after 5 seconds.

4. HIGH TENSION – CRANE CAMERA SHAKE:

A number of people called out the camera shake from this event as being too over the top. We’re tuning this down.

5. HIGH TENSION – STAIRS IN HIGH TENSION BUG:

Stairs in High Tension should no longer pull players into the wall.

6. ELEVATED OBJECTIVES:

We’ve added some feedback to help you find the objective when it’s above or below you.

7. SPECIAL VEHICLES:

We’re working on adding more special drivable vehicles like the Fuel Truck into all maps. We’re also working on a handbrake for cars.

8. STUCK VEHICLES:

We’re working on the ability to “nudge” vehicles with a melee attack to help get them unstuck or to be able to move past them. No promises, but the early prototype looks promising!

9. HEAVY VEHICLE DAMAGE:

We’ve added “weak spots” in the rear of the heavily armored vehicles, making it much easier to bring them down!

10. VEHICLE OCCUPANT LIST:

We’re working on adding the Bag Carrier icon to the list of teammates inside your vehicle, so that you can tell when the bag carrier gets in your vehicle.

Thad also hints at upcoming details for new maps, modes, gadgets and the single player campaign in future CMW updates.

 

 

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