Spacepants, developed by Sam Smith, can now be found on the front page of the app store, sandwiched between the Family Guy game, "The Quest for Stuff", and the New York Times Crossword.
"Everyone’s tweeting me, I’m getting interview requests… I’m both humbled, and totally overwhelmed by everyone’s support. Thank you."
Spacepants was made using Game Maker, a simple piece of software that lets users with little or no programming experience make games. "It does a lot of the difficult stuff behind the scenes," Sam says, "so you can concentrate on design and content." With that hand, the game took a month to make, "and one further month to polish and get just right."
The game itself is a simple endless runner: the player's character, an exobiologist named Guy, uses his space pants to walk up walks and long ceilings. "But when his spacepants malfunction and cannot be stopped, Guy's survival skills will be tested to the limit."
When Stuart Dredge reviewed it for the Guardian, he said it "certainly has the just-one-more-go replayability factor, as its hero runs around the floor, walls and ceilings of a single screen jumping to catch hearts and avoid obstacles. Even if you didn't know that it's the work of a 12 year-old, you'd be impressed by its pixelly retro look and challenging (to say the least) difficulty curve."
Smith's father, Jonathan, is also a game developer, and helped Sam "with some of the maths, and Game Center," Apple's high-score sharing system. He also introduced Sam to Game Maker, as well as Twine, another system for making it easy to create games (though Twine is for text-only games, rather than intensely visual games such as Spacepants).
It's not Sam's first game – that's a project called Dig Dig Dig, which never made it to the App Store – but, given its success, it looks unlikely to be his last either.
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