The official reveal of Mortal Kombat X has led to mass-speculation about the trailer footage. We bring you some points you need to think about.
We’ll take a look at what we already know from the previous Mortal Kombat game, what we’ve seen in the trailer, and put forward some thoughts about what we think, and hope, may be in the newest iteration.
So, looking back at the last Mortal Kombat game from 2011, it was really well received, being rated highly amongst critics and gamers alike. Features like the ‘super meter’ gave some new variation to what was already solid gameplay. The story mode was robust and actually fun, especially for a fighting game. The challenges were there, such as Test Your Might, and the in-game currency let you unlock an insane amount of rewards. Of course it wouldn’t be complete without the standard violence, and the new ‘X-ray moves’ you could pull off gave added depth and cringe-factor to combat.
Looking forward now at Mortal Kombat X, what do we know? Well, new characters and game modes have been confirmed, along with a new graphics engine. There will also be multiple variations of characters that affect strategy and fighting style. Sub Zero and Scorpion are there, obviously, and a brutal fight to the death is showcased in the announcement trailer, along with an original track by rapper Wiz Khalifa.
We’ve listed 5 points below that you must consider:
1. Does the trailer footage bear any resemblance to the actual gameplay to be revealed at E3 next week?
With the recent disappointment fans have expressed over the drop in quality from Watch Dogs’ E3 2012 trailer, to when they finally got their hands on it last week, let’s hope the trailer that was released for Mortal Kombat X yesterday looks somewhat similar to in-game footage. More details and actual gameplay is to be showcased at E3 next week.
2. Does Scorpion’s victory hold any truth to the game’s story?
Poor old Sub-Zero got nailed in the announcement trailer by the hand of Scorpion. But does this give us a preview to what could happen in the story mode of the game? Sub-Zero and Scorpion have a long history of rivalry throughout the series, as they’re from opposing ninja clans.
With Scorpion's victory does this point towards him being a significant character in the Story Mode; will you play as him, or will he be a boss, as he has been in previous MK games?
3. Will the last-gen versions be as good as the next-gen?
With millions of people still owning last-gen consoles, it makes sense for NetherRealm to cater to them too. But will that impact on the visuals that we’ll expect from the next-gen version of the game? Titanfall on Xbox 360 compared to Xbox One certainly highlighted the aging technology, but we hope that doesn't take away anything compared to if it were next-gen exclusive.
4. Who will the new characters be?
Mortal Kombat 9 had new characters, one in the form of Kratos from the God of War series, who was a console exclusive character for PS3 and PS Vita versions of the game only. Cyber Sub-Zero was also unlockable through Story Mode, plus Skarlet and Freddy Krueger (yes, from the movies) were available via DLC, or in the later-released Komplete Edition of the game.
But who will be the new characters this time around? If recent years, and NetherRealm’s previous Mortal Kombat game, are anything to go by they’ll probably take advantage of DLC packs. Possible console exclusive characters shouldn’t be ruled out either; who doesn’t want to see Crash Bandicoot from Sony pummeling your Xbox Avatar to death? Hey, maybe even Wiz Khalifa as a DLC character? Who knows.
5. What does the ‘Who’s Next’ mean at the end of the trailer?
The words ‘Who’s Next’ appear at the end of the announcement trailer. First thoughts sway towards another possible pair of contenders to be showcased in a further trailer, but it could also just simply be a goading invitation from Scorpion.
I’m sure there are many more questions and suggestions you have, and we’d love to hear about them in the comments section below. Personally, if there are to be DLC packs, I’d prefer all the characters to be available upon purchase, but perhaps alternate costumes as optional DLC. That way everyone is on a level playing field fighter-wise, and the only variables are the way the characters look – taking nothing away from skill.