Bound By FlameXbox 360, PS3, PS4, Xbox One, PC
If you're partial to exploring dungeons, the pompously entitled Bound By Flame's eye-rolling, sub-Tolkien drivel, with its smack-talking musclebound knights, bearded necromancers, "hast thous" and "thou arts" might not be as grating. You may still find the awkward swearing and characters' frequent use of "godsdamned" gets on your nerves, before you've even started spotting the typos and missing punctuation in its subtitles. It's the videogame equivalent of a B-movie, crude and unintuitive action-RPG mechanics requiring caution in battle but lacking the precision needed to make every death your fault. If the thought that somewhere out there a digitally generated skeleton warrior might still need slaying keeps you up at night, Bound By Flame's couldn't-give-a-toss production values and blandly conventional monster-baiting might be for you.
Focus Home Interactive, £39.95-£44.95
Boom Beach iOS
Coming from Supercell, developer of the overwhelmingly successful Clash Of Clans, Boom Beach's mixture of tower defence, RPG-like upgrading and aggressive raiding of other players and AI-staffed beaches provides a knowingly orchestrated series of interleaving resource-management objectives, which you complete by manufacturing and pillaging gold, wood, stone and iron. Its battles require just enough tactical nous to make them skill-based, although still heavily reliant on upgrading units, a process that in the game's latter stages can take several days to complete for a single building or weapon. It's hugely addictive and your patience will continually be tested by the game's underlying mission: to shake you down for spare change.
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