Trials Fusion review – emphasis on user-created tracks

Trials Fusion 2

Trials Fusion developers RedLynx, it seems, are eager to have a good, long break before coding a follow-up – if one of the most intriguing elements of their new title lives up to its promise.

As with previous entrants in the popular series, Fusion is a game of dexterous motocross trials. Simple controls serve as a robust foundation for the tremendous skills needed for later levels, which arrange ramps and ledges into increasingly elaborate formations.

Most of these 60 levels are spectacular, vertigo-baiting creations, played on a two-dimensional plane, and while Fusion's learning curve is perhaps the series' least aggressive, it remains a demanding game.

So far, so Trials, then. Except that Fusion places an emphasis on user-created tracks with a gusto not previously seen in the series. Fusion, it appears, wants to be the playground that gamers extend and rebuild indefinitely – it provides the tools to do so, and rewards those who tackle home-made levels.

At its core, then, it is ostensibly more of the, admittedly brilliant, same. Just how much more really is up to the players.

Powered by article was written by Will Freeman, for The Observer on Sunday 20th April 2014 00.04 Europe/London © Guardian News and Media Limited 2010


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