Originally due for release at the same time as the PC and Xbox One versions, which shipped on 11 March in Europe, the game will now arrive on the older console on 8 April in North America and 11 April in Europe.
In a statement released yesterday, Patrick Soderlund, executive vice president of EA studios, said, “I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic.”
“But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.”
Respawn Entertainment, the creator of the game and developer of the PC and Xbox One versions has had little to do with this conversion. Instead, it has been handled by Bluepoint Games, a studio that has so far specialised in handling HD remakes of classic PlayStation 2 titles.
Earlier in March, news site Eurogamer spoke to Respawn engineer Richard Baker who said of the Xbox 360 iteration, “It seems pretty close [in terms of] feature parity and they’re still working on getting the frame-rate up. I’m not sure about the resolution...”
Games publishers are currently aiming to release most of their big titles as cross-generational projects, supporting both legacy machines and newcomers Xbox One and PlayStation 4. However differences in technical capabilities are likely to make this challenging as developers continue to push the new, more powerful hardware.
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