Developers promise intelligent, unpredictable hunter.
Nothing’s scarier to a fan of Ridley Scott's sci-fi horror than the announcement of yet another lacklustre Alien videogame adaptation, however, Alien: Isolation hopes to break the habit of a lifetime by bringing genuine scares to the franchise as highlighted in a new developer diary.
Developer Creative Assembly has revealed its thought process in designing the infamous Xenmorph for it's take on the Alien franchise, the horror survival game Alien: Isolation.
Doing their utmost best to animate the creature so it appears to be a living stalking animal, developers say you'll likely spend most of your time avoiding it anyway.
“This is an enemy that you need to avoid at all costs. An alien that is stalking you, is intelligent, unpredictable and extremely dangerous,” commented Al Hope, creative lead.
“Even if you find a gun, your first thought is going to be: 'if I fire this will the alien hear it'.”
Check out the developer diary below: