Sonic: Lost World review


Divided into Sonic's usual forest/desert/tropical/snowy zones, stages vary between traditional 2D and outrageously vertiginous 3D that delights in showing off its shiny, beautifully presented worlds by bouncing Sonic among multiple pinball-style bumpers.

Reading this on mobile? Click here to viewIf you've ever enjoyed a Sonic game this will bring back some of those memories from those heady, halcyon Mega Drive and Master System days, but for all its visual flourishes, risible sassily humoured cut scenes, interaction between 3DS and Wii U versions, and secrets only revealed by going back and playing early levels, it somehow still feels a bit uninspiring.

Powered by article was written by Nick Gillett, for The Guardian on Saturday 19th October 2013 06.00 Europe/London © Guardian News and Media Limited 2010


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