If F1 didn't involve driving glamorous cars at high speed through Monaco, its religiously enforced rulesets and fetishising of technology would give it the same demographic as trainspotting.
Reading this on mobile? Click here to viewThe problem for F1 game-makers is how to maintain its appeal once all the champagne has been taken away. The answer is to give you as much sense of speed and control as possible, but apart from the ability to drive even louder and more dangerous 80s and 90s cars, this hasn't changed much since F1 2012. It remains good-looking and blisteringly fast.
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