Beyond Good & Evil 2, the long-anticipated sequel to 2008’s cult classic, was too complex and big to work on Xbox 360s and PS3s and had to wait for the new generation, says creator Michel Ancel.
Speaking to IGN, he revealed that plans for the sequel were “too big for this period” and that the developers had to make the leap to the PlayStation 4 and Xbox One.
“Honestly, it was too challenging to put that on [current] consoles. I don’t say the consoles were not good enough, I don’t say the team was not good enough, but you have to scale what you want to do and the console itself,” Ancel explained.
However, the new consoles have freed Ancel and his team to delve into their wilder ideas and the developers hope to provide something that is “not just a sequel” but something more ground-breaking.
Sadly, fans shouldn’t expect to hear more about the game any time soon as Ancel remained tight lipped as to when the new game will see the light of day.