Review Round-up: Star Trek The Videogame

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Red Alert for Digital Extremes as critics weigh in on flawed attempt to boldly go.

As franchises go, there's few that can match the popularity and potential cash-spinning fervour of Star Trek, with legions of fans from the old TV-shows and the action-loving groupies of the new J.J. Abrams films, the series is ripe for a videogame adaptation. This is where Digital Extreme's Star Trek the Videogame steps in to satisfy scif-fi hungry fans.

Our hands-on preview suggested that the long-awaited videogame tie-in had some major problems that it was unlikely to fix before release, but now the game's come out and critics have got hands on it, lets see what they had to say:

PC gaming stalwarts RockPaperShotgun emphatically hated the game, with John Walker complaining of multiple bugs, tacked on game features that served no purpose, and a general sense that no one cared enough to make the game properly.

“It all smacks of hopelessness. Crap like that just wreaks of a lack of interest from those involved, along with so many other shortcuts,” he wrote.

“I think what I’m trying to say is: don’t buy Star Trek: The Videogame. It’s awful. Really, really awful.”

Eurogamer was in a more charitable mood with its 6/10 review, but hit upon a few criticisms that our preview did, namely that it seemed to borrow heavily from other, better games.

“There's nothing wrong with these borrowed moments in principle, but none are ever fully developed and all suffer from clumsy execution,” commented Dan Whitehead.

However, he wasn't entirely negative, stressing that there are moments when the game is actually quite good, especially in the script and celebrity-voiced characters, but that it requires patience and a forgiving attitude.

Polygon spared no punches at all, with its reviewer questioning the very point of its existence, saying that the original concept for Star Trek doesn't gel with a shooter.

“Is there a worse fit for the world of Star Trek, that subversively powerful force of social equality and acceptance, than a brainless, cover-based third-person shooter?” it rhetorically asks.

Once again, the reviewers picked up on the amount of game-play borrowed from other games, with Polygon's Justin McElroy saying this pilfering of its peers only adds to its woes.

Star Trek has picked up practically every bad habit of the past five years of game design,” he comments.

Currently the title's Metacritic rating stands at 38% with users also voting down the experience at 3.0 out of 10.

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