Legendary studio to shut doors; Veteran developers chime in.
Disney has announced its plan to close down development operations at long-standing game-maker LucasArts, instead turning it into a licensing entity.
In a statement the company offered to Game Informer, the new owners of LucasFilm and LucasArts outlined its plans.
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games,” the statement read.
“As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
LucasArts was famed for games beyond the Star Wars franchise, with titles such as Monkey Island, Day of the Tentacle, Sam & Max and more.
Former LucasArts staffer and industry creative bigwig Tim Schafer expressed his disappointment that the developer was shutting down.
“I never thought that Lucas would actually shut down,” he told Kotaku.
“I feel badly for all the talented people there. LucasArts was my first job in the industry. And sad to see all that history go away.”
Schafer's former collaborator on many LucasArts games, Ron Gilbert, also shared his thoughts about the developer's demise.
"It's a sad day for me, although it was not unexpected," Gilbert commented. "I grew up at Lucasfilm Games (it's what I will always call it). I'm just glad I got to play a part in its history."