Gears Of War has a formula and Judgement isn't going to mess with it:
One of your ludicrously proportioned musclemen kicks open a door to find a room littered with waist-high barriers; aliens with guns arrive; using the barriers as cover you shoot them all into meaty chunks before moving on.
Although this was in place for previous instalments it's never felt as rigid as it does here, though there are novelties, including sections where you place gun turrets to help defend fortified positions – a feature that transfers nicely to multiplayer. It's great fun while it lasts, but both Judgement and Aftermath (an extra, unlockable mini-campaign) feel less like a full game and more like a slightly extended piece of downloadable content, offering more of the same before suddenly ending without fanfare or ceremony.
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