God Of War: Ascension – Review

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The grotesquely muscular "human", Kratos, returns, armed with his usual array of razor-sharp blades to chop up hordes of semi-mythical monsters.


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Lurching between engagements in the game's near-constant combat, you'll get the odd simple lever-pulling or block-moving puzzle to create short breaks from killing. Using every button on the controller and relying on too many quick-time events (where you press buttons as they flash up on screen in order to eviscerate some tower block-sized beast), God of War: Ascension is very highly polished, even if its combat-only mantra sometimes feels more exhausting than invigorating.

The new dodge and grab moves spice things up a little, and multiplayer is surprisingly great, bringing new rules and a genuinely interesting twist to the by now routine demigod-dicing action. This may be more of the same, but it looks and feels so good you can't help liking it.

Powered by Guardian.co.ukThis article was written by Nick Gillett, for The Guardian on Saturday 16th March 2013 06.00 Europe/London

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