Anonymous Maxis dev reveals that EA could enable offline-mode for city builder.
EA's latest SimCity won plaudits for gameplay and design but has been lambasted by fans and critics alike for poor server support that has rendered the game uplayable for many, as the publisher requires an always-online connection to fight piracy.
As customers petitioned the company to alter the game to enable an offline-mode and make it playable, the mega-publisher insisted that much of the game's processing was being done on its servers, making any seperation a complex and costley procedure.
However, a developer from game-maker studio Maxis has spoken out to say this isn't the case, stressing that none of the non-social computations are being done by EA's servers.
"They're doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise," an anonymous source told Rockpapershotgun.
"It's possible that [Maxis’ studio head] Bradshaw misunderstood or was misinformed, but otherwise I’m clueless."
Not only did the source outline what the servers were providing to the game, such as multiplayer and online sharing functions, but also spilled the beans that it wouldn't take much to enable an offline mode.
"It wouldn't take very much engineering to give you a limited single-player game without all the nifty region stuff," the source concluded.