GDC: Valve to detail VR experiments

Team Fortress 2 by Valve Software

Software giant will discuss challenges faced in porting games to virtual reality.

Developer giant Valve Software is set to give two talks that may unveil the company’s future hardware ambitions in the virtual reality space at the Games Developers Conference 2013.

Not content with resting on their laurels after revealing its console challenging TV-PC Piston, a result of its partnership with manufacturer Xi3, the developer will offer a tantalising look at its experiments to port FPS Team Fortress 2 to virtual reality goggles.

Taking part in the programming and design tracks at the conference, the two talks are designed to share how the company confronted challenges in research and development for head-mounted displays and tracking systems.

In an interview with The Verge, Valve boss Gabe Newel recently hinted at some of the plans his own company had for releasing a console-contender, the Steam Box, in addition to its recent outing with Xi3.

The PC industry leader expressed his dismay at the current wave of new console control methods, such as movement and camera-based controllers, and instead suggested that biometrics are where Valve will break new ground.

"We’ve struggled for a long time to try to think of ways to use motion input and we really haven't [found any].... for us at least, as a games developer, we can’t see how it makes games fundamentally better," he explained.

"We think that, unlike motion input where we kind of struggled to come up with ideas, [there's potential in] biometrics."

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